Torben Sko
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Brainstorm

Batch AI image generation powered by Google Gemini

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Blint

AI-powered code generation and pattern management tool

Articles

A Playbook for Side Projects
A Playbook for Side Projects
Opinion

A Playbook for Side Projects

Jan 25, 2026

How to spin up a scalable, high-quality, low-cost system to support that next business idea.

Opinion

Null vs Undefined

Dec 17, 2025

null and undefined are not interchangeable. Treating them as such blurs intent, weakens APIs, and forces defensive code everywhere.

Fixing Tailwind Culling in Monorepos
Fixing Tailwind Culling in Monorepos
Tips

Fixing Tailwind Culling in Monorepos

Dec 13, 2025

A practical pattern for preventing Tailwind v4 from culling classes in shared monorepo components.

Tips

SwiftUI: Tips and Tricks

Nov 18, 2024

The following article lists some SwiftUI features and design patterns that I personally like to refer back to. The criteria was simply things that might not be immediately obvious to novice/intermediate Swift coder.

Tips

NestJS: benefits, cheatsheet and tips

Jul 12, 2024

NestJS is a great library for creating a web service. It strikes a nice balance between a comprehensive set of solutions to common problems, without feeling like a heavy framework. This article explains many of its features, before detailing some tips around things like seeding and AWS Lamda deployment.

mktouch = make directory + make file
mktouch = make directory + make file
Tips

mktouch = make directory + make file

Jun 28, 2024

A quick bash utility to make it fast and easy to create a new file within a new directory

Importing Rokoko Character Animations into Xcode Using Blender
Importing Rokoko Character Animations into Xcode Using Blender
Tips

Importing Rokoko Character Animations into Xcode Using Blender

Jun 15, 2024

How to import Rokoko motion capture animations onto a Mixamo-rigged character in Xcode, using Blender for retargeting and xcode-collada for DAE cleanup.

Importing Collada Characters and Animations from Mixamo into Xcode
Importing Collada Characters and Animations from Mixamo into Xcode
Tips

Importing Collada Characters and Animations from Mixamo into Xcode

Jun 13, 2024

A guide to importing Mixamo characters into Xcode, covering common DAE file issues and how to resolve them with xcode-collada.

Activity

Patterns Aug 13, 2026 Electron App Architecture Patterns Aug 13, 2026 Client ID Upsert Patterns Aug 13, 2026 Electron Release Pipeline Patterns Aug 13, 2026 Entity detail/edit uses a routed panel, not a dialog Patterns Aug 13, 2026 Lambda Error Handling and Response Management Patterns Aug 13, 2026 Local-First Persistence Patterns Aug 13, 2026 React-Query for decentralised state management Patterns Aug 13, 2026 SceneKit Tips Patterns Aug 13, 2026 SwiftUI Navigation on Path-Bound Stacks Software Apr 19, 2026 Brainstorm Patterns Feb 27, 2026 AI-Managed Documentation That Lives in Your Codebase Software Feb 25, 2026 claude-conversation-cleanup Software Feb 20, 2026 rokoko-ps5-controller-bridge Patterns Feb 19, 2026 Managing the LocalStack Lifecycle Patterns Feb 8, 2026 A General-Purpose Async Loading Component for React Query Software Feb 6, 2026 convar-strict Patterns Feb 3, 2026 Demo Driven Development Patterns Feb 3, 2026 Service Events: Rolling Your Own Event Logging Patterns Jan 26, 2026 E2E Testing with Playwright and Storybook Software Jan 24, 2026 steal-port Patterns Jan 23, 2026 API Mocking Pattern for React and Storybook Patterns Jan 23, 2026 Data Model handling in TypeScript Patterns Jan 13, 2026 Environment Configuration Best Practices Patterns Jan 13, 2026 Organising Environment Files Patterns Dec 16, 2025 Lambda Tips Software Jan 1, 2025 Cancel Me Software Nov 1, 2024 Festive Photos Software Sep 1, 2024 Blint Software Jun 14, 2024 xcode-collada Software Jan 1, 2024 365 Health Projects Jun 1, 2023 Nuki Door Bracket Software Jan 1, 2023 ai-prompt-coder Projects May 1, 2020 Zambrero Food Ordering System Projects Jun 1, 2018 Next Practice Health Platform Publications Apr 27, 2013 Non-parametric decision trees and online HCI Publications Jan 1, 2013 Studying a head tracking technique for first-person-shooter games in a home setting Publications Jan 1, 2013 The exploration of webcam enabled head-tracking in first-person-shooter games Projects Oct 1, 2012 ANU in Half-Life 2 Publications May 5, 2012 Video mediated recruitment for online studies Projects Mar 1, 2011 Kinect-Maya Mocap Publications Jul 6, 2009 The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller Publications Jan 1, 2009 Be careful how you point that thing: Wiimote aiming for large displays Publications Jan 1, 2009 Head tracking in first-person games: Interaction using a web-camera Publications Oct 27, 2008 A surround interface using the wii controller with multiple sensor bars Publications Nov 28, 2007 A Wii remote, a game engine, five sensor bars and a virtual reality theatre

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