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Australian
Information Industry Association (AIIA) iAward
for an Innovative ITC Project in the Tertiary
Student Project Category (2008)
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Working with the Wiimote
Projects
Publications.
Published in
VRST (2008)
Co-author Dr Henry Gardner
A previous paper [Schou and Gardner 2007] has described a project to
port a games engine into a two-walled Immersive Projection Theatre
(IPT) and to interact with that environment using the Nintendo "Wii"
Remote. In the present work, we update this project to describe how
Wii controllers have now been demonstrated to work with a
custom-built, multiple "Sensor Bar" array to achieve a greater
coverage of the IPT.
Published in OzCHI (2007)
Co-author Dr Henry Gardner
The Nintendo Wii Remote is having a huge impact on the computer games
industry. This paper describes a project which is integrating this
controller into a game environment in a multi-wall virtual reality
theatre. Aspects considered include interaction taxonomies of the Wii
controller, the extension of driver software to have the Wii
controller deal with multiple Sensor Bars at once, and the porting of
the game engine into the virtual reality theatre.
Unpublished 4th Year Software Engineering Research Thesis
(2007)
Mainstream technologies are evolving ever closer to the quality generally associated
with the field virtual reality (VR). With the average screen size and quality increasing,
computer games providing richer and more realistic environments, and gesture
systems becoming more common place, this thesis poses the question, "can virtual reality
gain anything from these mainstream technologies?" In addressing this thought, we
pose the more specific question, "can mainstream technologies such as a games
engine and modern controller be ported to an virtual reality theatre in order to construct
a more involving and immersive experience?"
In answering this question, this thesis explores the difficulties of combining these
technologies and bringing them to a virtual reality theatre.
It commences with an exploration of technologies viable for creating a virtual
environment and concludes on the use of the Wedge VR theatre as a display device, the
Nintendo Wiimote as the control device, and the use of the Source game engine to
support the functions of the virtual world, including the audio and visuals. In choosing
these technologies, it is hoped they can provided immersive visuals, intuitive control
and a realistic environment that includes believable characters and a physics systems
to be witnessed in the field of virtual reality for one of the first times.
The Wiimote is then analysed to determine some best practises for its use and to
calculate some of its physical qualities. From these qualities, it is shown that five
sensor bars are required to allow the Wiimote to work naturally within the Wedge
space. This discovery then dictates the majority of the development work, namely,
the need for a driver allowing the Wiimote to span multiple sensor bars, as well as
the construction of five sensor bars. Additionally, the Source engine is modified to
allow it to run naturally within the Wedge, and to facilitate the use of Wiimote by
incorporating some of the findings from the analysis.
Finally, the project concludes with a preliminary user study conducted on the
developed environment. This study shows the environment to be successful, and in
doing so, demonstrates that computer game technologies can be used successfully to
facilitate immersion and involvement. As a supplementary finding, it also shown that
the multi–sensor bar approach taken to incorporating the Wiimote in a VR theatre is a
viable solution which could be adopted by future VR work.
Awards.
Downloads.
Free Download
Wiimote v1.0 for Windows XP and above
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