News
20th January 2010
Fun, but the focus is all wrong... (more)
09th December 2009
Not quite the same kick as the first, but some great co-op... (more)
25th November 2009
Fun, but a little lacking... (more)
25th November 2009
Wii-boxing on crack... (more)
Published in OzCHI 09
25th November 2009
Myself and fellow student Chris Pelling had our paper Be Careful How You Point That Thing: Wiimote Aiming Across Large Displays published in OzCHI. This publication (most likely) marks the end of this work. However, if you are interested in learning more about this work, check out the Wiimote project page
11th November 2009
Wearing a bit thin, but still impressive... (more)
28th October 2009
A collection of good, but not great driving types... (more)
14th October 2009
A kooky concept that will keep you entertained for a while... (more)
Controlling the Facial Expressions of a Virtual Character using a Webcamera
07th October 2009
Using a piece of software called FaceAPI (created by Seeing Machines) we can track a user's facial features and use this to drive the expression of a virtual character.

30th September 2009
You'll enjoy dishing out some awesome Batman beat-downs, old chum... (more)
Canberra Fun Run
17th September 2009
The 13th of September saw the 34th annual Canberra Fun Run

I managed to complete the 10km run in 52:37, beating my previous time by 7 minutes and making me 953rd out of 3000 runners (show course)

16th September 2009
A toned down, but nethertheless enjoyable version of the modern Doom... (more)
16th September 2009
A fun idea that unfortunately wears a bit thin... (more)
16th September 2009
Die hards will love, most others will find it a bit lame... (more)
Presenting at Dorkbot
04th September 2009
On the 28th September, I'll be presenting at Canberra's monthly Dorkbot gathering. The presentation will cover my PhD work, including the creation of my interactive self portrait.

For those wanting more information, check out the Canberra Dorkbot Website.

Interact Conference
04th September 2009
I recently presented a paper at Interact held in Uppsala, Sweden.

The title of the paper was Head Tracking in First-Person Games: Interaction using a Web-Camera

02nd September 2009
A high-speed, visual and auditory feast... (more)
19th August 2009
The better of the two... (more)
Interviewed in Canberra Weekly
11th August 2009
On the back of being selected in the Youth Self Portrait Prize, I recently was interviewed in the Canberra Weekly.

Those interested can find a low-grade copy of the interview here.

City2Surf
11th August 2009
Over the weekend, I ran the City2Surf; a 14km run through Sydney. Over 75,000 runners competed in the event, making it the largest in the world.

My finishing time was 75:42, making me 12,236th.

CHINZ Conference
10th August 2009
I recently presented a paper at CHINZ held in Auckland, New Zealand.

The title of the paper was The Wiimote with Multiple Sensor Bars: Creating an Affordable, Virtual Reality Controller

05th August 2009
Repetitive, blood drenched fun... (more)
On Display
23rd July 2009
My interactive portrait was selected as a finalist in the National Portrait Gallery's Youth Self Portrait Prize. The artwork uses a web camera to mimic the facial expressions of the viewer.

For those interested in viewing the artwork, it goes on display at the National Portrait Gallery from the 23rd of July to the 13th of September.

22nd July 2009
The gameplay might not have you coming back, but the story will... (more)
24th June 2009
This is what an iPhone game should look like... (more)
24th June 2009
Who would have thought that playing with your balls would be this much fun... (more)
24th June 2009
A perfect example of what a "mobile game" isn't meant to be... (more)
WWDC '09
20th June 2009
I recently attended Apple's World Wide Developers Conference (WWDC or 'dub dub') in San Francisco, so expect to see more Apple based content on site in the coming months.
10th June 2009
The same shit as before, but it's still enjoyable... (more)
27th May 2009
If only the gameplay was as good as the visuals... (more)
3D Desktop
07th May 2009
The following video demonstrates a way that head tracking could be used to enhance the appearance of your desktop:

Presenting at COFES
15th March 2009
I'll be presenting my work at The Congress on the Future of Engineering Software (COFES) in Arizona. Hopefully, I'll be able to place a video of my presentation up on the net in the coming months.
Lights Canberra Action 09
15th March 2009
Myself and fellow filmmaker Beau Vardos managed to pick up Best Screenplay and Best Editing at this year's Lights, Canberra, Action.
FPS Head Tracking Demo
23rd February 2009
As part of my PhD research into using head movements in games, I have released a demo which illustrates several head controlled techniques, including the ability to; peer around corners, interactively look around the virtual scene (ala Johnny Lee), aim down the barrel of the gun, perform a 180 spin, as well as zoom in - all just using your head (source code available too)

Free Download
1.0 for Windows XP and above
Using Head Movements to Control Games
23rd February 2009
For my PhD, I am looking into the possibilities of using head movements in games as a form of input. The following video demonstrates some of the work that has been conducted thus far.

Multiple Sensor Bar Wiimote Driver
23rd February 2009
As part of a research project, I developed a driver for the Wiimote that allows it to span across multiple, vertical sensor bars (source code available too)

Free Download
1.0 for Windows XP and above
Wii-ing in the Wedge
23rd February 2009
For my 4th year Software Engineering research project, I ported the Nintendo Wiimote and Valve's Source engine into a two-walled virtual reality theatre (known as the Wedge) and created a virtual version of our university. Check out the video below, or for more information click here.

Published in VRST 08
23rd February 2009
We recently had our Wiimote work published in ACM's Symposium on Virtual Reality Software and Technology (VRST). The paper can be found ACM's Portal. For more information on my Wiimote work, check out the Wiimote project page