9th June 2011

Late last year I released FaceOff Paintball - a game which let you use your head movements to control the game. Well since then people asked if try it with levels from Half-Life 2, so sure enough that's what you can now do. Some of the other v2 improvements include:

We've upgraded the head-tracking library to the yet unreleased FaceAPI 4, meaning the tracking is faster and more reliable than ever, despite still only requiring a web-camera to work
Several technique improvements have been made to make the technique more natural, yet robust. In keeping with tradition, we provided plenty of tuneable options for you to play with - so tweak away!
The game is now 70% smaller and now has no runtime dependencies, meaning your computer will barely know it's there
Best of all FaceOff Paintball is still free, so give it crack today!
Update - 20th June 2011
You can now try this stuff yourself using the FaceAPI integration guide hosted on Valve's Source SDK wiki. If you have trouble following the guide please let me know at me@torbensko.com

25th March 2011

"All Nighter" was a recent finalist in the Lights, Canberra, Action film-festival. A Kinect, along with Maya (a piece of modelling software), was used in order to incorporate an animated character into the film.

All the Maya scripts used for creating this film are on the kinect project page. Try it yourself!




10th December 2010

FaceOff Paintball is now available for download. It features include:

Head-controlled leaning
Realistic camera shake
Only requires a web-camera
Still use your mouse/keyboard
Live in-game leaderboard
Free for Source owners



Here's looking at you kid: face-tracking in art
[last updated:] 3rd June 2011

Back in 2009 I created a self portrait that used a facial tracking system to allow the virtual subject to mimic the viewer. Through this interaction, the viewer was in some regards able to inhabit the artwork. As such, it could be said that the images below are as much of the viewer, as they are the artist.

Head tracking in games? Come check out what's possible
[last updated:] 7th October 2009

Come check out some of efforts to explore how head and facial tracking can be used in computer games.

All of our work uses Seeing Machine's FaceAPI tracking software, which is capable of working using only a simple web-camera. You can grab the free demo and developer library for this software at the Seeing Machines website


Using a Wii and the Half-Life engine in a Virtual Reality theatre
[last updated:] 23rd February 2009

For my 4th year Software Engineering research project, I ported the Nintendo Wiimote and Valve's Source engine into a two-walled virtual reality theatre (known as the Wedge) and created a virtual version of our university.

Looking for something else?

Some of my original content has temporarily disappeared while I redevelop my site. If there's something missing that you're interested in or if you have any other form of query, drop me an email at me@torbensko.com