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Wolfenstein RPG
Wolfenstein? As an RPG? That's right; it's the Wolfenstein we
know and love, but now it's turn-based. Why you may ask? I
attribute it to the sheer lack of control afforded by the
iPhone's touchscreen. Sure, gestures are handled magnificently,
but try and do more than two things at once (such as turn,
strafe and shoot) and you're buggered. As such, we get these
"reinvented" games, that despite their kitsch quality (and a
childhood attachment to them), just feel clunky and lame.
Unfortunately, Wolfenstein is no different and what's worse,
it's also repetitive and despite the spruced up visuals, it
looks crap too. Sure die hard fans will still love it, but then
again, there are still people out there who love Sonic, so that
doesn't say much.
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