inFamous
Platform
PS3
Developer
Sucker Punch Productions
Publisher
Sony Computer Entertainment
Length
20hrs
Score
Chances are, if you've looked over any kind of inFamous review recently, the word Prototype was probably mentioned somewhere nearby, and with good reason. Defining their own sub-genre, both games centre around a grizzly sounding prick, who's been granted super-powers so that they may freely run around and terrorise the general populous (or protect them, whatever). So the big question is, which is the better game? In short, inFamous and here's why little Johnny...

Unlike Prototype's cut-and-paste job, inFamous' city feels carefully crafted. Running around it is actually quite interesting, especially when you consider the amount of crap there is to do; missions, side missions, collecting shit, as well as just blowing crap up, all make for an entertaining experience. Admittedly, it still suffers from long travel times, but even that's more varied thanks to it's did-I-leave-Assisin's-Creed-in-the-machine travel mechanic. Scaling buildings, gliding on wires and flying through the air is fun, or at least it is once you've gained the ability to do so. However obtaining this ability isn't so enjoyable. Why? Answering this touches on the game's main flaw; repetition.

Instead of opting for a balls-to-the-wall, action packed, 8 hour gaming romp, the developers instead went for a watered down 20 hour experience. You've switched the power on Cole? Great, now just do it about a dozen more times. Likewise, another lame design decision they chose to make, as forewarned by my intro, was the inclusion of different gameplay paths. Why must I be either good or evil? Why can't I be both? Sure, let the player have the ultimate choice, but why not make it that Cole fights between both, giving the player a chance to try out the full spectrum of electrical devastation, whilst also potentially making for a more interesting story. While on that topic, it's worth mentioning that this game actually has a storyline, with some comic book cutscenes to boot. Sure, alone they're not sufficient to have you coming back, but they never go amiss.

I can't help but feel that with some slightly different design choices, this game could have been really awesome. As it is though, it's a fun experience that gives Prototype a big electrical kick to the balls.